1. Connect a joystick to Port 1.
2. Press SHIrTandRUN/STOPkeys together
then press PLAY on cassette recorder.
3. Game will load and run automatically.
LOADING -ATARI 48K
1. Connect a joystick to Port 1.
2. Hold down START (and OPTION on XL
and XE models) key and turn on the
3. Press PLAY on the cassette player and hit
4. Game will load and run automatically.
Evil Sergeant Garcia has kidnapped a
beautiful senorita and imprisoned her in his
Fort. As the masked crusader. Zorro. your
mission is to find the girl and rescue her from
Garcia's guards will do everything they can
to slow you down. Be prepared to do battle!
You'll climb ladders, explore dark passages,
leap from rooftop to rooftop, bounce on
In every screen are puzzles and perils.
Mapping is advisable, since you travel
through many screens more than once.
Work back and forth, from screen to screen,
finding crucial objects and clues. And don't
be surprised if some objects you find seem
to have magical properties!
This game is a tricky combination of action
and adventure. You'll have to put on your
thinking cap to get Zorro through to his
Joystick Control Move the joystick in the
directions below to control Zorro.
Run Left ■ T ■ Run Right
Left-Hand Joystick Mode Press L Rotate
the joystick one quarter turn clockwise. An
L appears in the upper right corner of the
screen to indicate you're in Left-Hand Mode.
To return to Right-Hand Mode, press R and
rotate joystick one quarter turn
In a swordfight, push joystick toward Guard
to push him off the screen or a ledge.
To defeat a Guard, press joystick button
when both swords are down (forming a V).
Pause game by pressing the SPACE BAR.
Press the SPACE BAR or the joystick button
to resume play.
Pick up and drop objects by pressing the
joystick fire button.
Background Music is turned off and on by
Information at the top of the screen shows
your score, the high score. Bonus Points, and
the number of Zorros in reserve (you start
the game with 4).
Kill Guard 5
Get Object from Hotel Storage Room 200
Take Money Bag. various other things
Bonus Points The game begins with 2.200
Bonus Points. The longer Zorro takes to
complete a task, the lower the Bonus
counter goes (it never goes below 1.000).
After the first task, the Bonus counter resets
to 9.900 for each remaining task.
Zorro can only carry one object at a time
(except the hanky, which goes into a
When Zorro picks something up. his sword
is put away; he doesn't drop it.
Check the Hotel from time to time for new
There can be as many as six different ways
to leave a screen.
It's a good idea to make a map to help keep
track of Zorro's progress. Indicate on the
map objects he's found and where he
Game Programming by James Garon
Computer Graphics by Kelly Day
Game Design by James Garon, Kelly Day
John Ludin, Roy Langston. and
Documentation by Kathi B. Tremblay
Copyright subsists on this program. All rights
of the producer reserved. Unauthorized
broadcasting, diffusion, public performance.
copying or re-recording, hiring, leasing.
renting and selling under any exchange or
repurchase scheme in any manner is
Manufactured in the U.K. Under license
from Datasoft Inc. by U.S. Gold Limited.
Unit 10. The Parkway Industrial Centre.
Heneage Street. Birmingham B7 4LY.
Datasoft is a registered trademark of
Datasoft Inc. Zorro is a registered trademark
of Zorro Productions. Q 1985 Zorro
Productions. All rights reserved. c 1985